Inpsychful Virtual Reality

This is a virtual reality space that provides training and educational based experiences for
students to work on various social skills, anxiety and mindfulness. This space has interactive
elements that allow the users to make choices and respond to scenarios. You can also practice
having professional interviews with some mixed reality elements. Practitioners can interact with
clients and be present by selecting their own avatar

Birth of Inpsychful

This idea was birth from the response of the growth and impact of technology within the academic space. Many training institutions fail to provide adequate courses that align the growth of technology with mental health service delivery. My research is rooted in digital technology & social medias impact on student engagement and academic outcomes. Incorporating technology into mental health would expand the reach of services and allow more training opportunities for future clinicians. During the pandemic, many schools resorted to using zoom and Google meets to connect with staff, students and parents. This process was convenient for some but I felt that kids who needed mental health services we not consider and the options could not adequately meet their needs.

Inpsychful Virtual Reality Handbook

Inpsychful VR

Introduction - Virtual Rooms

Virtual Classroom – Behavior Observation

This virtual space provides the user with a realistic breakdown of classroom rules, test anxiety and following directions. This space is great for students who struggle with behavior regulation and rule breaking.

Cynophobia

Cynophobia, is a type of stimulus-specific phobia that can prevent some individuals from participating in activities, being social and even simply walking down the street. This simulation is great for those who are struggling facing their fear of dogs.

Practitioner Mode

his space is great for counselors, therapists and psychologists in training. During this simulation users can practice conducting therapeutic counseling sessions with classmates and other users. This space can also be used for official 1-1 therapy.

Mindfulness Space

This space serves as a therapeutic virtual expedite that allows users to practice and conduct meditation sessions. Mindfulness is the basic human ability to be fully present, aware of where we are and what we're doing. Users can access the outdoor waterfall now the forest temple from any location in the world.

Career Services

This space allows users to prepare for various job interview. The avatar poses general interview questions and gives the users time to craft their response at their own pace.

Lunch Room Experience

This space was designed for students who struggles with social norms, establishing a routine and making friends. Practitioners can use this space to guide students during therapy sessions or students can use this space independently.

What is Virtual Reality?

To approach the term "virtual reality," we should first consider the meaning of the words "Virtual" and "Reality" separately from each other. The word virtual is explained as something that is "not real" or "apparent." In the technological environment, this term has been used for a long time to describe something that is not physically present but has functionality or effect, such as a virtual drive. This is a functional replica of a CD drive, including a data carrier, which does not exist as hardware, but from the user's point of view, works just like a physical drive. The definition of reality already occupied great philosophers such as Aristotle, Plato, or Kant. In simple terms, the word reality describes the (physically) real world into which a person is born and perceived by him through sensory impressions. Accordingly, it could be assumed that if reality describes the perception of the natural world, the compound term virtual reality describes the perception of a virtual world that is not real but in its functionality or effect exists and can therefore also be experienced.

Virtual reality usually has these four characteristics

Believable

You feel like you're in your virtual world through what you see and hear.

Immersive

s you move your head around, you see changes as well, just as they would in real life.

Computer-generated

VR worlds are usually created with complex 3D computer graphics that change in real-time as we move.

Interactive

You can interact with different objects in the scene, whether pressing a button or opening a door.

Uses VR Applications

Automotive industry

VR allows engineers and designers to experiment easily with the look and build of a vehicle before commissioning expensive prototypes. Brands such as BMW and Jaguar Land Rover already use VR to hold early design and engineering reviews to check the vehicle's visual design and object obscuration - all before any money has been spent on physically manufacturing the parts. VR is saving the automotive industry millions by reducing the number of prototypes built per vehicle line.

Healthcare

Healthcare is an important application where VR can have a significant impact. Healthcare professionals now use virtual models to prepare themselves for working on natural bodies, and VR has even been used as pain relief for burn injuries. VR can also be used as a treatment for mental health issues, with Virtual Reality Exposure Therapy thought to be particularly effective in treating PTSD and anxiety. There are many other ways spending time in VR can have therapeutic benefits.

Retail

The problem with online shopping is that we can't try on the clothes we want before we buy them, which results in us buying two sizes and sending one back, or ordering one size and praying it fits your shape and size. This could soon change with body-scanning technology in VR, which would allow us to try on clothes in the virtual world to see what they would look like in person. Various companies are attempting to bring us the VR shopping experience, including the European retailer ASOS, which invested in software development company Trillenium. And it's not just fashion getting a makeover. Last year, eBay launched 'the world's first virtual reality department store' in partnership with Australian retailer Myer. Is this the future of shopping?

Tourism

Imagine being able to try your holiday before you buy it. That's precisely what the future could hold. The industry is taking the first steps to enable you to go on guided virtual tours of hotels, restaurants, and tourist landmarks. Thomas Cook launched the 'Try Before You Fly' VR experience in 2015, where potential holidaymakers visit stores in various countries to experience the holiday in VR before booking it. There was a 190% uplift in New York excursion bookings after people tried the 5-minute version of the holiday in VR. Google Expeditions is another way tourism can become more accessible. Users can travel the world from the comfort of their own homes, allowing people of all ages and backgrounds to explore coral reefs or the surface of Mars.

Real estate

ou can look around properties from the comfort of your [existing] home - no estate agent or sacrificing your weekend needed. This allows people to explore houses online and then only view the ones they're most likely to love in person. Matterport is leading the way and has already scanned thousands of homes using their scanning hardware.

Inpsychful VR

Scroll to Top